{"author_name":"HybridMind","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282480980,"likes":0,"metadata":{"p_key":"69534","p_author":"HybridMind","p_authorkey":"234","p_urlkey":"105339","p_title":"AVOIDAL \u2013 Fourth Build (now with exploding mines!)","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282480980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"234","us_name":"HybridMind","us_username":"hybridmind","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><a href=\"http:\/\/hybridmind.com\/avoidal-v04.html\"><img class=\"alignnone size-full wp-image-25558\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot-v04-1.png\" alt=\"Exploding mines!\" width=\"550\" height=\"433\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot-v04-1-300x236.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot-v04-1.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/hybridmind.com\/avoidal-v04.html\">Got a new playable version posted<\/a>. The biggest changes have been making the game 20 pixels taller to move the UI off the playfield, making the yellow mines have a lifespan which ticks down till they explode showering the screen with very damaging spikes. This is too add a final bit of player tension and motivation to collect mines quickly.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/exploding\/\" rel=\"tag\">exploding<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mines\/\" rel=\"tag\">mines<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"August 22nd, 2010 7:43 am","title":"AVOIDAL \u2013 Fourth Build (now with exploding mines!)"}