{"author_name":"zazery","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282497180,"likes":0,"metadata":{"p_key":"69487","p_author":"zazery","p_authorkey":"2362","p_urlkey":"105292","p_title":"Not going as planned","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282497180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2362","us_name":"zazery","us_username":"zazery","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>My concept is pretty simple, there are whispers coming through dimensional gates and attacking a city. In order to save the city you must power the shield generators (bottom right) by throwing whispers at it via a grappling hook. Every generator that is powered up is also attached to one or more additional gates and the more generators powering a gate, the faster the whispers are. When the grappling hook gets the Whisper, it starts rotating around the city and you have to time when to release it.<\/p>\n <p>Well the implementation is not going as planned partially due to learning pygame at the same time instead of going with something I&#8217;m more familiar with and also a bit of procrastination. Hopefully I&#8217;ll have some time to finish it up but it&#8217;s not looking likely.<\/p>\n <p><img class=\"alignnone size-large wp-image-25771\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot1-550x550.jpg\" alt=\"screenshot\" width=\"550\" height=\"550\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot1-150x150.jpg 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot1-300x300.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot1-550x550.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot1.jpg 702w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>","time":"August 22nd, 2010 12:13 pm","title":"Not going as planned"}