{"author_name":"Henry McLaughlin","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282503420,"likes":0,"metadata":{"p_key":"69464","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"105269","p_title":"End of Day 2 \u2013 Boy Am I Glad I\u2019m in the Jam!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282503420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Last night I decided that I was completely bored with Starrior. I got upset, pissed a bit, and went to bed. This morning, I started anew.<\/p>\n <p>The new game is titled Starrior (Too lazy to come up with another title), and it is an abstract top-down shmup.<\/p>\n <p>I currently have a little player ship that can scoot aroun, shoot, and charge its gun. I also have all of the artwork for baddies and their guns. Code for projectiles from baddies&#8217; guns is also ready to go. Code for baddies&#8217; weapons and the baddies themselves, though, has not happened yet.<\/p>\n <p>The theme <em>will<\/em> be in here. When enemies die, they will fire out powerful shrapnel that can damage other enemies. Shrapnel from a big baddie will be able to take out lots of little baddies, and the weakest baddies will kill each other with their shrapnel (IE: One hit from their shrapnel kills another one), which can make big chain reactions.<\/p>\n <p>Yay third day for the jam! I may have something to submit! Yeah!<\/p>","time":"August 22nd, 2010 1:57 pm","title":"End of Day 2 \u2013 Boy Am I Glad I\u2019m in the Jam!"}