It’s almost a game!

I haven’t had much time to work on my game today because I was helping with a removal… But still, a lot of things happened since my last post:

– I was awarded an award! That made me happy, even if I’m not really sure what it is about. Thank you, Manuel777!

– I’ve added a mouth and eyes to my enemies, and drawn three states: normal, “tagged” and exploding.

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– Enemies now move towards the hero (that would be the red ball), faster when they’ve been tagged.

– I’ve added particles so that the enemies can explode and in turn make other enemies explode. Only tagged enemies can explode.

– There is now an energy bar representing the hero’s health. The energy is lost when the hero collides with the enemies or explosions, but it is also used to make enemies explode or to tag them. So for the moment, the goal is to make all enemies explode without dying from lack of energy.

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I’ve uploaded a work in progress build for Linux 32bit. Arrow keys to move, left shift to tag. (Needs the SDL libs.)

Tags: screenshot