{"author_name":"Doches","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282514160,"likes":0,"metadata":{"p_key":"69410","p_author":"Doches","p_authorkey":"562","p_urlkey":"105215","p_title":"Double Bounce, Bounce Into Bed","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282514160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"562","us_name":"Doches","us_username":"doches","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Yep, I&#8217;m finished. True to form, I spent half of Saturday writing a toy, then a day and a half buffing it to a needless shine and building up unnecessary cruft around it. Double Bounce is a simple physics puzzle, a sort of mash-up between air hockey, pool, and putt-putt golf. Give it a play and you&#8217;ll know what I mean.<\/p>\n <p>Anyway, it&#8217;s got rad particle and blending effects, plus easy-to-use tools to let players create, share, and rate levels.<\/p>\n <div id=\"attachment_26133\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><img class=\"size-full wp-image-26133\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/final_screenshot.png\" alt=\"Whee! It's not a bacterium, I swear.\" width=\"550\" height=\"418\" \/><p class=\"wp-caption-text\">Whee! It&#39;s not a bacterium, I swear.<\/p><\/div>\n <p>Now, off for some (much-needed) sleep.<\/p>\n <p>Give <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-18\/?action=preview&amp;uid=562\">Double Bounce<\/a> a play!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"August 22nd, 2010 4:56 pm","title":"Double Bounce, Bounce Into Bed"}