{"author_name":"pdyxs","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282522680,"likes":0,"metadata":{"p_key":"69364","p_author":"pdyxs","p_authorkey":"2440","p_urlkey":"105167","p_title":"The enemy of my enemy is my heat-seeking missile (and done!)","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282522680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2440","us_name":"pdyxs","us_username":"pdyxs","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>So my entry is complete as of about half an hour ago or so: result can be found at http:\/\/paul.sztajer.org\/?p=56.<\/p>\n <p>I got pretty much all the features that I wanted into this game, but the lack of playtesting possibly hurt it a bit. Trigonometry haunted me (as it always does in any programming venture I ever seem to take on), and there was a rough patch of simply awful bugs, but generally it all went really smoothly (particularly considering it was the first time I&#8217;d really done map editing, pixel drawing, a platformer&#8230; the list goes on).<\/p>\n <p style=\"text-align: center\"><img class=\"alignnone size-medium wp-image-26351\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/enemy_screenshot-300x225.png\" alt=\"enemy_screenshot\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/enemy_screenshot-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/enemy_screenshot-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/enemy_screenshot.png 636w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Definitely looking forward to doing this again, and thanks to the organisers for putting this together.<\/p>","time":"August 22nd, 2010 7:18 pm","title":"The enemy of my enemy is my heat-seeking missile (and done!)"}