{"author_name":"speciesUnknown","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282529460,"likes":0,"metadata":{"p_key":"69340","p_author":"speciesUnknown","p_authorkey":"865","p_urlkey":"105143","p_title":"I didnt finish in time, but here is where I got to","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282529460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"865","us_name":"speciesUnknown","us_username":"speciesunknown","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><a href=\"http:\/\/members.gamedev.net\/speciesunknown\/WorkingDir.zip\"> Playable Version, Windows <\/a><\/p>\n <p><a target='_blank' href='http:\/\/img831.imageshack.us\/img831\/8363\/capturetw.png'><img src='http:\/\/img831.imageshack.us\/img831\/8363\/capturetw.th.png'><\/a><\/p>\n <p>The problem was, I ran into a pathfinding bug, and while fixing that, didnt get time to do any artwork. I also didnt make use of any kind of level editor, the level is just a flat piece of ground. The picking is still a bit funny, if you select a minion you can&#8217;t select the necromancer without right clicking, but you can swap between monsters. I actually wrote this with support for multiple selections, but having run out of time, I didnt bother with it. You also can&#8217;t tell the difference between the types of enemy, because I only created one sprite.<\/p>\n <p>I&#8217;m now going to submit this as a Jam entry, but I&#8217;m going to still stick to the rules of the compo, just without the time limit. Ready for the jam entry, I will complete the following, currently missing, things:<\/p>\n <p>0) art for all 5 kinds of monster<br \/>\n 1) Impassable terrain<br \/>\n 2) upgraded camera with zooming, restriction of movement to the level only, and rotation (I planned for rotation at the start but didnt get around to it)<br \/>\n 3) monsters rotate to face the direction they are heading in<br \/>\n 4) group selection with a draggable box<br \/>\n 5) the remaining 2 spells (absorb and consume) will be working<br \/>\n 6) The level will be a small city with automatically respawning cops \/ civilians.<br \/>\n 7) There will be a linear &#8220;tutorial&#8221; at the start.<br \/>\n 8) The cursor will be replaced with a dynamic cursor with move, attack, select, and cast spell animations.<\/p>\n <p>Controls:<br \/>\n Select a monster: left click<br \/>\n Clear selection: right click<br \/>\n Move screen around: drag with MMB<\/p>\n <p>Move monster around: select it and then click the square you wish to move to<br \/>\n Make monster attack something: Select it and then click what you want it to attack<br \/>\n Hide \/ show the bottom menu: Click the blue border at the top<\/p>\n <p>To cast a spell, select the necromancer (the guy at the top left who looks the same as all the other guys) and press S (to make a skeleton, which will look like all the other guys) or D (to make a zombie, which will look strikingly familiar to all the other guys) and then click a corpse (which will look like all the other guys except dead)<\/p>\n <p>To cancel spell casting, right click.<\/p>","time":"August 22nd, 2010 9:11 pm","title":"I didnt finish in time, but here is where I got to"}