{"author_name":"pansapiens","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282596540,"likes":0,"metadata":{"p_key":"69286","p_author":"pansapiens","p_authorkey":"198","p_urlkey":"105089","p_title":"Postmortem: experiences with the Akihabara engine","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282596540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"198","us_name":"pansapiens","us_username":"pansapiens","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Here&#8217;s a well known method to not achieve much of a tangible result for LD48; try to learn a new tool from scratch during the compo. In my first hour of coding I decided, what the hell, let&#8217;s learn how to use the <a href=\"http:\/\/www.kesiev.com\/akihabara\/\">Akihabara HTML5 game engine <\/a>&#8230; Actionscript, Javascript, all the same to me &#8230;.<\/p>\n <p>Akihabara appears to have no official documentation at this stage, hence I spent about 4 hours trying to learn how to use it properly by following the examples and comments in the demo games (namely a Pacman clone &#8216;Capman&#8217;, a shump &#8216;Solitude&#8217; and a simple Zelda-esque RPG demo). Only when I was about to quit and fall back to using Flixel instead, did I think to search for a tutorial .. and found <a href=\"http:\/\/bostongamejams.com\/akihabara-tutorials\/akihabara-1\/\">this excellent one<\/a> (which doesn&#8217;t appear to be linked from the main Akihabara site. Hmrph. I&#8217;d also bookmarked it 3 months ago and forgotten. Double Hmrph).<\/p>\n <p>Examples like <a href=\"http:\/\/swellmade.me\/attract\/\">swellmades &#8216;Attract<\/a>&#8216; make me wonder if I should have bothered trying to use an HTML5 game engine at all.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 23rd, 2010 3:49 pm","title":"Postmortem: experiences with the Akihabara engine"}