{"author_name":"wolf","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282890180,"likes":0,"metadata":{"p_key":"69231","p_author":"wolf","p_authorkey":"0","p_urlkey":"105034","p_title":"Big Boy Update","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282890180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><a href=\"http:\/\/illusionaldesign.net\/Post_LD18_BigBoy_bin.rar\"><img class=\"alignnone\" src=\"http:\/\/img833.imageshack.us\/img833\/4741\/menuback.jpg\" alt=\"\" width=\"320\" height=\"240\" \/><\/a><\/p>\n <p>http:\/\/illusionaldesign.net\/Post_LD18_BigBoy_bin.rar<\/p>\n <p>Did some work on Big Boy during the week to get it to a more complete and runnable stage. Heres the changes:<\/p>\n <p>&#8211; Used a fixed time step to make physics, etc more stable<\/p>\n <p>&#8211; Revamped the physics and collisions<\/p>\n <p>&#8211; Cats can now be thrown properly<\/p>\n <p>&#8211; You can now die and there is a game over state<\/p>\n <p>&#8211; Added some extra sounds<\/p>\n <p>&#8211; Variations in enemy sprites (purple\/pink cats)<\/p>\n <p>I need to do more work on the AI but the game is quite playable now <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Enjoy<\/p>","time":"August 27th, 2010 1:23 am","title":"Big Boy Update"}