{"author_name":"Manuel Magalh\u00e3es","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1283094000,"likes":0,"metadata":{"p_key":"69226","p_author":"Manuel Magalh\u00e3es","p_authorkey":"2490","p_urlkey":"105029","p_title":"Spacenoid postmortem","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1283094000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2490","us_name":"Manuel Magalh\u00e3es","us_username":"supermini_man","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>This LD was very fun and I hope to participate on more of them soon. The Spacenoid source is already cleaned, but I don&#8217;t know if it&#8217;s permited to update the source on voting time so I&#8217;l upload it at the end of the voting phase.<\/p>\n <p>Some things went well it the game, others not so much. What I failed with:<\/p>\n <p>-The game was too buggy.<\/p>\n <p>-Although an interesting concept it didn&#8217;t offer much.<\/p>\n <p>-The music was awful.<\/p>\n <p>-The &#8220;Fail Ship&#8221;, as I like to call, can be a little too distracting and inacurative.<\/p>\n <p>-A mouse control would be better for it.<\/p>\n <p>Oh well, it was fun anyway and I&#8217;m making a remake called Spacenoid DX, and it will fix Spacenoid&#8217;s issues and add a couple more stuff. No screenshots at the moment but I will show some soon.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/spacenoid\/\" rel=\"tag\">spacenoid<\/a><\/p>","time":"August 29th, 2010 10:00 am","title":"Spacenoid postmortem"}