Walls!

Hello folks. I’ve been tinkering with my entry for a while now, and I’m ready to release a second post-competition version. This is a much more substantial release than the previous, and contains a number of changes which greatly alter the way it plays. The flow between offense and defense still isn’t quite the way I want it to be, so I’ll continue development for at least a few more days. Feedback would be very much appreciated.
Current version: http://vacuumflowers.com/temp/bubble_tag_current
Changes include:
- Defensive walls
- Boulders which supply resources (for repairing walls)
- Bubbles now act as shields
- Bubble size reflects current health- this acts as a HUD-less indicator of health. It also means that the more health we have, the easier we are to hit.
- Part count is now capped- destroy the core of a larger enemy base to upgrade
- Lots of tuning
I would also like to thank HybridMind, who helped test and had some good suggestions.