{"author_name":"Hempuli","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"Danik","time":"September 3, 2010 12:34 pm","epoch":1283535240,"text":"Ingenious level design. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"snowyowl","time":"September 4, 2010 2:08 pm","epoch":1283627280,"text":"Awesome!<br \/>\n Any hints for level 6? <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"snowyowl","time":"September 4, 2010 3:19 pm","epoch":1283631540,"text":"Also, bug report: doors can get crushed by those metal things that open when you press a button (I would like to call those metal things that open when you press a button doors, but that name is taken). If you then go through the corresponding door, you don&#8217;t come out.","spam":"N"}],"epoch":1283509860,"likes":0,"metadata":{"p_key":"69215","p_author":"Hempuli","p_authorkey":"491","p_urlkey":"105018","p_title":"Doooors: a post-compo version of my game","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1283509860","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"491","us_name":"Hempuli","us_username":"hempuli","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>So yeah, I finished a post-compo version of my jam thing. I&#8217;m quite happy with it, but beware, it&#8217;s really REALLY hard.<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/doooors3-550x411.png\" alt=\"doooors3\" width=\"550\" height=\"411\" class=\"alignnone size-large wp-image-27351\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/doooors3-300x224.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/doooors3-550x411.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/doooors3.png 634w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>BWOOP<br \/>\n <a href=\"http:\/\/www.hempuli.com\/DR\/doooors.html\">download<\/a><\/p>\n <p>== CONTROLS == (These are explained in-game, too)<br \/>\n Arrow keys = move<br \/>\n S = jump and confirm<br \/>\n D = pick up and throw<br \/>\n D + Down = put down<br \/>\n D + up = throw upwards<br \/>\n R = restart<br \/>\n Esc = Quit<br \/>\n Note that the speed of thrown objects changes depending on your own momentum while throwing. That is, throwing stuff while walking makes them fly farther.<\/p>","time":"September 3rd, 2010 5:31 am","title":"Doooors: a post-compo version of my game"}