{"author_name":"shockedfrog","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1283815200,"likes":0,"metadata":{"p_key":"69212","p_author":"shockedfrog","p_authorkey":"1078","p_urlkey":"105015","p_title":"Sonic Boom victory post!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1283815200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1078","us_name":"shockedfrog","us_username":"shockedfrog","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>While 50th overall is definitely a step up from last LD, 16th for audio (for the first game I&#8217;ve ever used sound effects in) and equal 6th for innovation (4.04 average!) are amazing results and it&#8217;s definitely a victory by my standards. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Thanks to everyone who voted!<\/p>\n <p>This has been a great LD for more than the scores, of course. While I have to say there were a number of games that felt too similar, there were also a good number that stood out, and the standard of presentation as a whole was fantastic. The feedback and support from the community throughout has been incredibly encouraging and uplifting, and while the previous LD was a good learning experience this has blown it away.<\/p>\n <p>Work on an improved AS3\/Flixel version of Sonic Boom is well underway and hopefully others are developing their games further too &#8211; I look forward to seeing them. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"September 6th, 2010 6:20 pm","title":"Sonic Boom victory post!"}