Adjusted my Idea – Actually Got Something Done

Today started with me trying to install Sam HaXe (An asset packaging tool for Flash / haXe). After some fudging some things, I got it working, and it works great.

Then, later on, I played this game. It inspired me.

I’ve decided to change my concept somewhat and make an arena shooter with robots fighting.

The player will have a choice between a handful of robots, each of which they can upgrade in a handful of attributes. (Speed, rate of fire, etc.) There will also be a number of levels, each with different terrain. The player must fight their way through 10-25 waves of baddies (Haven’t decided on the actual number) and a boss in each level.

The game will be fairly fast-paced, but the difficulty settings will affect the speed that things move with. I will favor using more powerful baddies over massive hordes of them, as masses of “popcorn” baddies aren’t much fun after a while, I think.

At the moment, I’ve got sprites for three different players (The look of the game will be very simple) and a flash applet that displays a player character that rotates to point at the mouse. I’ve got haXe working, Sam HaXe packages my images correctly, and things are looking good! :)

Tomorrow, I’ll try to get some kind of player movement in.

– Mr. Dude