{"author_name":"KungPhoo","cat":"October Challenge 2010","comments":[],"epoch":1285869120,"likes":0,"metadata":{"p_key":"69175","p_author":"KungPhoo","p_authorkey":"25","p_urlkey":"104978","p_title":"game physics in","p_cat":"October Challenge 2010","p_event":"LD18","p_time":"1285869120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25","us_name":"KungPhoo","us_username":"kungphoo","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I have the game physics working now. You can grab a Windows version at:<br \/>\n <a href=\"http:\/\/www.glbasic.com\/beta\/WhopIt.app.zip\">WhopIt!<\/a><\/p>\n <p>Please read the README.txt, because the PC input differs from the iPhone one.<\/p>\n <p>I finally managed to get the corners auto-rounded to avoid very steep angles.<\/p>","time":"September 30th, 2010 12:52 pm","title":"game physics in"}