Airship Traders: Progress Update 1

I’m still going along rather slowly, but I think I’ve made enough progress in the last couple of days to justify an update again :). I failed to stick to the promise I made myself that I won’t add graphics until the gameplay is working, so here’s the much nicer 2nd screenshot:

Towns, Terrain, Basic Trade Goods, Basic Town Simulation, Basic Random Map Generation, Loading data from file - all working :)

Towns, Terrain, Basic Trade Goods, Basic Town Simulation, Basic Random Map Generation, Loading data from file - all working :)

Gameplay isn’t really happening yet, so the priority list of features to implement next are:

  1. Airships (essential for gameplay)
  2. Trade Interface (essential for gameplay)
  3. Better Town Simulation (essential for sustainable gameplay)
  4. Better Map Generation
  5. Fog of War / Exploration

This project is probably more than I can do in a month, but I’ll be happy if I can manage about 60-80% completion, I can always still polish after October and then start selling it (it’s at least designed to have enough gameplay to be salable ;-)) . Still having lots of fun with this project! 😀

Comments

08. Oct 2010 · 15:22 UTC
A strategy to meeting the deadline would be to focus on core game-play features and post-pone the rest until later. There is no reason you can’t get the game up and running, start selling it and make improvements down the road. You might pick up a fan in the process who brings good feedback to the table.