{"author_name":"ialextsang","cat":"October Challenge 2010","comments":[{"author_name":"MetaPhx","time":"October 15, 2010 6:43 pm","epoch":1287186180,"text":"Looks excellent! Noticed from your other posts that you were coding native opengles in c++. Are you learning while coding or do you have OpenGL es down pretty solid? Also noticed you are using the iPhone 4 sim so I was wondering if you were using opengl es 2.0? If so have you run into any set-backs along the way so far for the challenge? Items of interest taking too long to move forward with?","spam":"N"}],"epoch":1287173760,"likes":0,"metadata":{"p_key":"69114","p_author":"ialextsang","p_authorkey":"510149","p_urlkey":"104917","p_title":"Ragdoll Sandbox Blood Physics","p_cat":"October Challenge 2010","p_event":"LD18","p_time":"1287173760","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"510149","us_name":"ialextsang","us_username":"ialextsang","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>So I got the blood working for my game ^_____^ However when anything collides, it bleeds which doesn&#8217;t make much sense for the boxes.. Guess I&#8217;ll go fix that now haha. Stick figures are going to emit blood, and boxes will emit brown wood pieces. Anyways, here&#8217;s a video of what I have in action. Well I dunno how to embed youtube videos so just click on the pic to see it haha.<\/p>\n <p><a href=\"http:\/\/www.youtube.com\/watch?v=i8MiiBcv10s\"><img class=\"aligncenter size-full wp-image-28352\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/Screen-shot-2010-10-15-at-3.16.21-PM.png\" alt=\"Screen shot 2010-10-15 at 3.16.21 PM\" width=\"507\" height=\"689\" \/><\/a><\/p>","time":"October 15th, 2010 3:16 pm","title":"Ragdoll Sandbox Blood Physics"}