{"author_name": "localcoder", "cat": "October Challenge 2010", "comments": [{"author_name": "", "time": "October 19, 2010 5:33 am", "epoch": 1287484380, "text": "Congratz dude.  I haven&#8217;t checked out the game yet, but I found you in the Zune store. <img src=\"http://ludumdare.com/compo/wp-includes/images/smilies/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" />", "spam": "N"}], "epoch": 1287466200, "likes": 0, "metadata": {"p_key": "69103", "p_author": "localcoder", "p_authorkey": "1113", "p_urlkey": "104906", "p_title": "Space Octopus Mono for Windows Phone 7", "p_cat": "October Challenge 2010", "p_event": "LD18", "p_time": "1287466200", "p_likes": "0", "p_comments": "1", "p_status": "UPD5", "us_key": "1113", "us_name": "localcoder", "us_username": "localcoder", "event_start": "1282262400", "event_key": "4", "event_name": "LD18"}, "text": "<p><img src=\"http://www.ludumdare.com/compo/wp-content/uploads/2010/10/99x99.png\" alt=\"Space Octopus Mono icon\" width=\"99\" height=\"99\" class=\"alignright size-full wp-image-28421\" />On the 9th of September, I decided that I was going to complete a game in time for the Windows Phone 7 launch. That was goal number one. I knew I didn&#8217;t have long, so I picked the most complete game from <a href=\"http://www.matthewgatland.com/games/\">my portfolio</a> to start from and began porting it to C#.</p>\n <p>I had already started when PoV issued the October Challenge, but his second post said that the game can be something you’re already working on. OK, count me in.</p>\n <p>So I added goal two: Sell a copy before the end of the October. This is quite different from my original goal. In fact, <a href=\"http://www.matthewgatland.com/archive/looseleafgames/\">the last time I tried to make a commercial game</a>, I &#8220;finished&#8221; it but never sold a copy&#8230;</p>\n <p><span id=\"more-28396\"></span><br />\n &nbsp;</p>\n <hr>\n <img src=\"http://www.ludumdare.com/compo/wp-content/uploads/2010/10/shot-1-180x300.png\" alt=\"Space Octopus Mono\" width=\"180\" height=\"300\" class=\"alignleft size-medium wp-image-28400\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2010/10/shot-1-180x300.png 180w, http://ludumdare.com/compo/wp-content/uploads/2010/10/shot-1.png 480w\" sizes=\"(max-width: 180px) 100vw, 180px\" /></p>\n <p>I don&#8217;t have a Windows Phone, and couldn&#8217;t get hold of one. Someone at Microsoft offered to let me test on his pre-release device, so I took an afternoon off work to visit the local Microsoft office and see if my game actually worked.</p>\n <p>It did! But my control scheme, which seemed so sensible with a mouse, was terrible on a touch screen. Oops.</p>\n <p>Next week I went back again with the second draft control scheme. It was <i>slightly</i> better. I never got back to test the third revision&#8230; it&#8217;s interesting developing for a device that hasn&#8217;t been released.</p>\n <p>&nbsp;</p>\n <hr>\n <img src=\"http://www.ludumdare.com/compo/wp-content/uploads/2010/10/shot-2-180x300.png\" alt=\"Space Octopus Mono\" width=\"180\" height=\"300\" class=\"alignright size-medium wp-image-28401\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2010/10/shot-2-180x300.png 180w, http://ludumdare.com/compo/wp-content/uploads/2010/10/shot-2.png 480w\" sizes=\"(max-width: 180px) 100vw, 180px\" /></p>\n <p>I applied for early marketplace access and submitted as soon as I got it, on October 11th. I spent just over a month on the game, working every weekend and an increasing number of weekday evenings towards the end.</p>\n <p>The game has now been approved. It will be in the marketplace on launch day &#8211; I have already met my original goal.</p>\n <p>But to complete PoV&#8217;s challenge, it has to be good enough that someone will buy it. That&#8217;s where I would like your help.</p>\n <p>&nbsp;</p>\n <hr>\n <img src=\"http://www.ludumdare.com/compo/wp-content/uploads/2010/10/shot-3-180x300.png\" alt=\"Space Octopus Mono\" width=\"180\" height=\"300\" class=\"alignleft size-medium wp-image-28402\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2010/10/shot-3-180x300.png 180w, http://ludumdare.com/compo/wp-content/uploads/2010/10/shot-3.png 480w\" sizes=\"(max-width: 180px) 100vw, 180px\" /></p>\n <p>You probably don&#8217;t have a Windows Phone 7 phone, but I really want your feedback on this game. So I&#8217;ve hastily made it run on Windows, and you can get it here:</p>\n <p><a href=\"http://www.newnorthroad.com/space-octopus-mono-windows-1.0.zip\">http://www.newnorthroad.com/space-octopus-mono-windows-1.0.zip</a><br />\n (6 MB, Windows, requires the .NET framework)</p>\n <p>Before now, I had no easy way of showing people the game &#8211; it&#8217;s had almost no user testing. So I don&#8217;t know what&#8217;s good or bad and what I need to improve.</p>\n <p>I had to cut a lot of features to get SOM submitted on time, including some of what I thought would be the key reasons to buy it. I won&#8217;t tell you what they were, because I don&#8217;t want to color your feedback &#8211; but please tell me what you think. Give me some hints, and I&#8217;ll try to make an update that will get that first sale.</p>", "time": "October 19th, 2010 12:30 am", "title": "Space Octopus Mono for Windows Phone 7"}