{"author_name":"Olofson","cat":"October Challenge 2010","comments":[],"epoch":1287670920,"likes":0,"metadata":{"p_key":"69093","p_author":"Olofson","p_authorkey":"2901","p_urlkey":"104896","p_title":"Kobo II: ZeeSpace and IFFT synthesis!","p_cat":"October Challenge 2010","p_event":"LD18","p_time":"1287670920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2901","us_name":"Olofson","us_username":"olofson","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Just posted another update on Kobo II over at the <a href=\"http:\/\/olofsonarcade.com\/?p=141\">Olofson Arcade<\/a>:<\/p>\n <blockquote><p>Looks like I&#8217;m pulling in the old <a href=\"http:\/\/zeespace.net\/\">ZeeSpace<\/a> after all. That is, structured\/procedural\/parametric graphics! You know, this sort of stuff:<br \/>\n <img src=\"http:\/\/zeespace.net\/shots\/low-sun-th.jpg\" alt=\"ZeeSpace test screenshot\" \/><br \/>\n I planned on just doing some placeholder graphics in GIMP for starters, but that&#8217;s just a big waste of time if it&#8217;s going to look anything but mediocre. With ZeeSpace terrain and models instead, I basically get instant nice looking graphics that is easy to scale and modify, and that can also be refined and polished to production quality later on. Also, as it&#8217;s structured graphics, there&#8217;s no need to worry about display resolutions; it&#8217;ll render razor sharp in any resolution &#8211; even on a 2560&#215;1600 screen.[&#8230;]\n <\/p><\/blockquote>\n <p><a href=\"http:\/\/olofsonarcade.com\/?p=141\">Full story.<\/a><\/p>","time":"October 21st, 2010 9:22 am","title":"Kobo II: ZeeSpace and IFFT synthesis!"}