BlackBird’s Lack of GamePlay
It has been a few days since I’ve last updated anyone on my project, and sadly to say not much has progressed. As of yesterday I still did not have a car moving, or any gameplay. I’ve been tied up with non-gamedev related work and tasks. However there have been acouple of waster opportunities, placing me farther and farther behind schedule. I can’t see it possible to have my project at Alpha complete by October 31st, however I will give it my best efforts to get it as close to that state as possible.
In other news, I have updated my splash screen, although I will need to update it once again for the final release as my logo will be changing again. I received my wacom tablet last weekend, and it distracted me for several hours. I am not an artist, but that certainly helps with my ability to get something concept wise. Speaking of which, I started working on some concept screens. This is the Race Setup Screen, although more information may be required later.

Concept of the Race Setup Screen.
Beyond fiddling with many parts besides gameplay, I have finally, just tonight, got the car moving! The physics are by no means near complete, but a moving car is a huge step here. Many pieces were required to get this far, and many more pieces are still required before I can actually say I have gameplay. Unfortunately I work on non gamedev related things again this weekend, but I hope some miracles allow me to get laptime calculations and the ability to create replays.
As soon as I have a somewhat ready user-interface, and the gameplay near complete I will try creating some videos with gameplay footage that will likely blow your minds! But until then, you will just have to wait.