{"author_name":"deltamikealpha","cat":"October Challenge 2010","comments":[],"epoch":1288175640,"likes":1,"metadata":{"p_key":"69080","p_author":"deltamikealpha","p_authorkey":"510157","p_urlkey":"104883","p_title":"Woah, progress!","p_cat":"October Challenge 2010","p_event":"LD18","p_time":"1288175640","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"510157","us_name":"deltamikealpha","us_username":"deltamikealpha","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Today (Or what would have been on Monday &#8211; Cheers, my faith in  internet applications) is a massive update on our Dwarf Dash project.<\/p>\n <p>Firstly &#8211; as detailed in my last post, the name has changed to &#8216;Dwarf Dash&#8217; and we now have our title art as below;<\/p>\n <p><span><span><img src=\"http:\/\/www.36peas.com\/storage\/post-images\/dwarf%20derby%20art.png?__SQUARESPACE_CACHEVERSION=1288167665674\" alt=\"\" \/><\/span><\/span><\/p>\n <p>Now &#8211; the more exciting news is that we have several fully rendered  levels. They&#8217;re all playable, and whilst only simple tracks all have  working collision meshes.<\/p>\n <p>The sprite physics have all been tweaked and we believe work well on  every level, and there&#8217;s some feeling of speed attached to make it a fun  little game.<\/p>\n <p>Then there&#8217;s 3 biggies:<\/p>\n <p><strong>ANIMATION<\/strong> &#8211; Our sprites are now animated &#8211; so as  they wonder round our dreamed up levels they&#8217;ll be pedalling away with  the wind blowing through their hair.<\/p>\n <p><strong>SOUND <\/strong>&#8211; We&#8217;re close to deciding on background audio,  but our dwarfs now have a sound as they move about too, this varies in  pitch and speed depending on the movement of the cart. Again, this gives  a great feeling of speed and of things going on around you.<\/p>\n <p><strong>AI<\/strong> &#8211; Yep &#8211; AI. This as of yet isn&#8217;t quite finished,  but there are several AI characters in the game, at present they have no  real pathfinding ability (Although there&#8217;s some weird attraction to  seeing them scatter) but this is under review and should be sorted  fairly soon.<\/p>\n <p>I think that&#8217;s it for now &#8211; But what was a working prototype is now  all of a sudden starting to look like a real game &#8211; Menu elements are  being designed and hopefully &#8212; We&#8217;re not all that long off submitting  the thing for approval!<\/p>\n <p><em>We\u2019ll be regularly blogging here and on our parent site under \u2018<a id=\"moduleLink8117706\" href=\"http:\/\/bit.ly\/bgz61k\"><span>Ludum Racer (challenge blog)<\/span><\/a>\u2018<br \/>\n Further to this, both myself <a href=\"http:\/\/bit.ly\/cOYVJ7\">@deltamikealpha<\/a> and Gareth <a href=\"http:\/\/bit.ly\/bE6mkM\">@36peas<\/a> will be tweeting about the project as it evolves.<\/em><\/p>","time":"October 27th, 2010 5:34 am","title":"Woah, progress!"}