Mini-LD – For Today, the Day Before it Begins

I’ve decided to interpret the time limit as “Begin on the 26th and work for 48 hours”, so I will start at 3:00PM EST (8:00PM UTC) and will work until that same time on the 28th.

I’ve decided on my game, as well. It was my first LD entry, and my first major C++ program.

Since I’m posting so much, I’m going to be putting breaks in for the time being.

More about the game and my plans after the break.

The game was titled “Byte Vs. GNOME”, and it was a top-down run and gun shooter. It starred a tiny robot fighting gnomes that were gigantic compared to her.

The game featured vector graphics with a weird LCD-ish color scheme, and was rushed in a major way toward the end. The competition version of the game had one enemy, and would segfault when that enemy was destroyed.

This time around, I actually know how to use C++. This time around, I will make actual graphics. This time around, I might actually work on it beyond the Mini-LD.

And this time around, I will not wax romantic about other programming languages to implement it in. I will not (As I seem to do) change ideas half-way through. I will not fail. Or at least, I won’t fail completely.

My goal is to get the thing playable. That’s all I absolutely need.

If I can fit it to the theme of the LD, I may re-use it as my jam game. Not sure just yet. Regardless, I’m really excited to see it again.

I’m currently writing a preliminary design document. This is going to be awesome.

I’ll be writing out my plan for generating my levels, as I’m ultimately going to generate them procedurally. I won’t likely be using it for the Mini-LD version, but I’m going to use it eventually.

That will probably be my next post. I’m mostly trying to amuse myself while I wait.

That said, for tonight I’ve got a little bit of homework and some designs to write out.

Peace out, and here’s hoping.

— Mr. Dude