{"author_name":"Aurel B\u00edl\u00fd","cat":"MiniLD","comments":[{"author_name":"","time":"November 26, 2010 7:29 am","epoch":1290774540,"text":"Actually, hon, the current LD is number 22, not 23.","spam":"N"},{"author_name":"","time":"November 26, 2010 8:04 am","epoch":1290776640,"text":"&#8230; lol. Fixed, thanks&#8230;","spam":"N"}],"epoch":1290772800,"likes":0,"metadata":{"p_key":"69025","p_author":"Aurel B\u00edl\u00fd","p_authorkey":"504573","p_urlkey":"104828","p_title":"MiniLD #22 \u2013 Code Runner (MLD#15)","p_cat":"MiniLD","p_event":"LD19","p_time":"1290772800","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"504573","us_name":"Aurel B\u00edl\u00fd","us_username":"Aurel B\u00edl\u00fd","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p><em>PreScriptum: I am NOTIFYING the site administrator &#8211; &#8220;WordPress 3.0.1 is available!&#8221;<\/em><\/p>\n <p>As you can see, I&#8217;ve decided to enter MiniLD #22 &#8211; revisiting an old idea. What is that old idea? I&#8217;ve chosen (you Pikachu!) my previous AND unsuccessful entry, to MiniLD #15 &#8211; Old game CLONE. It&#8217;s the <em>Code Runner.<\/em><\/p>\n <p>Something actually surprised me &#8211; my old notes with ideas and concept were easy to find thanks to my superior organization skills (yah, sure). It makes the whole thing easier to do, and I know what did I plan to do with these pictures. I present an excerpt of these notes to you: (after the advertisement\u00a0break)<\/p>\n <p><span id=\"more-28847\"><\/span><\/p>\n <blockquote><p>Theme: Clone<br \/>\n Cloned game: Lode Runner<br \/>\n Clone name: Code Runner<\/p><\/blockquote>\n <blockquote><p>&#8212;<\/p><\/blockquote>\n <blockquote><p>General:<br \/>\n &#8211; Two players (co-op and battle)<br \/>\n &#8211; Playfield = 21&#215;15 = 21*30 x 15*30 = 630&#215;450 (640 x 480 = display, small space on left and right + small HUD)<\/p><\/blockquote>\n <blockquote><p>Player can:<br \/>\n &#8211; walk L and R = L and R arrows<br \/>\n &#8211; climb ladders = U and D arrows<br \/>\n &#8211; jump from ladders = L and R arrows<br \/>\n &#8211; hand-walk bars = L and R arrows<br \/>\n &#8211; drop from bars = D arrow<br \/>\n &#8211; dig soft terrain = Z (left) and C (right)<br \/>\n &#8211; collect an item = X<br \/>\n &#8211; use an item = S<\/p><\/blockquote>\n <blockquote><p>Player cannot:<br \/>\n &#8211; jump<\/p><\/blockquote>\n <blockquote><p>Player has:<br \/>\n &#8211; one inventory slot for item (initially empty, empties over levels)<br \/>\n &#8211; unlimited inventory for bombs (initially 0, empties over levels)<br \/>\n &#8211; three lifes on beginning &#8211; each level = new life<\/p><\/blockquote>\n <blockquote><p>Player&#8217;s goal:<br \/>\n &#8211; get into the finish<br \/>\n &#8211; player must collect all glitches and bugs<br \/>\n &#8211; bugs are like glitches, but they must be cornered, otherwise they always run away<br \/>\n &#8211; a bug can also be killed by an enclosing soft terrain<br \/>\n &#8211; however, it climbs out after 5 seconds<\/p><\/blockquote>\n <blockquote><p>Player&#8217;s enemies:<br \/>\n &#8211; virusmonk<br \/>\n &#8212; a small humanoid always aiming towards player<br \/>\n &#8212; when it touches player, he losts a life and level starts from beginning<br \/>\n &#8212; when it falls into a hole in soft terrain, it will stay there for 10 seconds<br \/>\n &#8212; if the soft terrain closes while a virusmonk is inside, the virusmonk will be killed<br \/>\n &#8212; a killed virusmonk will always restart after 2 seconds in one of the start points<\/p><\/blockquote>\n <blockquote><p>&#8211; memory dumpers<br \/>\n &#8212; a closing and opening pillar, 3 squares high<br \/>\n &#8212; if a player is smashed by it, he losts a life and levels starts again<br \/>\n &#8212; virusmonks will only pass underneath it when there is no other way<br \/>\n &#8212; if a timefield is around, only the lowest square counts<\/p><\/blockquote>\n <blockquote><p>&#8211; dangerous terrain<br \/>\n &#8212; cannot be destroyed<br \/>\n &#8212; will kill a player if he stands on it<br \/>\n &#8212; virusmonks will be also killed<\/p><\/blockquote>\n <blockquote><p>Terrains:<br \/>\n &#8211; soft<br \/>\n &#8212; can be destroyed by player<br \/>\n &#8212; if destroyed, it replenishes after 15 seconds<\/p><\/blockquote>\n <blockquote><p>&#8211; hard<br \/>\n &#8212; cannot be destroyed<\/p><\/blockquote>\n <blockquote><p>Items:<br \/>\n &#8211; bomb<br \/>\n &#8212; timed &#8211; explodes 4 seconds after being set<br \/>\n &#8212; has a radius of 3&#215;3 sqaure, bomb being in center<br \/>\n &#8212; anything in the radius will be killed, including the player and virusmonks<br \/>\n &#8212; digs soft terrain<\/p><\/blockquote>\n <blockquote><p>&#8211; big bomb<br \/>\n &#8212; same as bomb, but a radius of 5&#215;5 square<\/p><\/blockquote>\n <blockquote><p>&#8211; key (red, green, blue)<br \/>\n &#8212; opens colored doors<\/p><\/blockquote>\n <blockquote><p>&#8211; trojan virus<br \/>\n &#8212; when used, plants a trojan horse next to the player (must face the right direction)<br \/>\n &#8212; horse will stay alive for 20 seconds<br \/>\n &#8212; all virusmonks will be attracted towards the horse<br \/>\n &#8212; when a virusmonk touches the horse, it dies<br \/>\n &#8212; after the 20 seconds, the horse blows like a regular bomb<br \/>\n &#8212; the horse will stay on the platform it was planted on, going only forward<br \/>\n &#8212; when it touches end of a platform, it turns around<\/p><\/blockquote>\n <blockquote><p>&#8211; time bomb<br \/>\n &#8212; when used, around the player will be created a &#8220;time field&#8221;<br \/>\n &#8212; time field is a 3&#215;3 square<br \/>\n &#8212; time field will always move so that player is in its center<br \/>\n &#8212; the whole playfield&#8217;s time will be stopped, except just the time field<br \/>\n &#8212; timebomb will last for 30 seconds<\/p><\/blockquote>\n <blockquote><p>Tilesets:<br \/>\n &#8211; USB port<br \/>\n -o- background = big &#8220;USB ships&#8221; arriving and departing slowly<br \/>\n -x- soft terrain = desk contacts<br \/>\n -x- hard terrain = metal<br \/>\n -x- dangerous terrain = none<\/p><\/blockquote>\n <blockquote><p>&#8211; Cable<br \/>\n -o- background = cables running quickly through the screen<br \/>\n -o- soft terrain = rubber closed cables<br \/>\n -o- hard terrain = enclosed cables<br \/>\n -o- dangerous terrain = open contact<br \/>\n -o- special = some levels are timed, player can&#8217;t fall down and has to survive<\/p><\/blockquote>\n <blockquote><p>&#8211; &#8230;<\/p><\/blockquote>\n <p>That is it. The &#8220;&#8230;&#8221; in the and is actually there, because I planned to make more terrains&#8230; Also &#8211; the &#8220;-o-&#8221; and &#8220;-x-&#8221; near the terrain type means I&#8217;ve made the image. However, I am going to redo the graphics&#8230; I originally made them pixel&#8230;ly and all, to give them a LITTLE bit of retro look&#8230; But Now (GET THE REFERENCE?! AHAHAHAHAHA&#8230; HAHA&#8230; ha&#8230; <em>what?<\/em>) I am thinking of actually making them vector&#8230;ish. Right&#8230;ish.<\/p>\n <p>Oh yeah and the software I will use for this is going to be Flash+AS3.0 combo. Why?<\/p>\n <ol>\n <li>I am good in AS3.0<\/li>\n <li>I am good in AS3.0<\/li>\n <li>I am good in AS3.0<\/li>\n <li>I like cross-platform stuff, and it can even be running in browser<\/li>\n <li>I like the IDE for coding<\/li>\n <li>I like the IDE for drawing<\/li>\n <li>I am good in AS3.0<\/li>\n <li>I have a dog<\/li>\n <\/ol>\n <p>There you have it, eight completely logical reasons.<\/p>\n <p>Ok, let&#8217;s start. Also, some self-motivation:<\/p>\n <div id=\"attachment_28851\" style=\"width: 337px\" class=\"wp-caption alignnone\"><img class=\"size-full wp-image-28851\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/11\/LEET-TIME.png\" alt=\"1337 TIME\" width=\"327\" height=\"94\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/11\/LEET-TIME-300x86.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/11\/LEET-TIME.png 327w\" sizes=\"(max-width: 327px) 100vw, 327px\" \/><p class=\"wp-caption-text\">1337 TIME<\/p><\/div>\n <p>O yah I am using Mac.<\/p>\n <p><em>PostScriptum: I hate WordPress&#8217; editor. So buggy.<\/em><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/motivation\/\" rel=\"tag\">motivation<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/redone\/\" rel=\"tag\">redone<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/start\/\" rel=\"tag\">start<\/a><\/p>","time":"November 26th, 2010 7:00 am","title":"MiniLD #22 \u2013 Code Runner (MLD#15)"}