Continuing LD #18

mini_ld22_00

I will be continuing work on my LD #18 attempt.  I did not upload it to the site at the time, since it was not really a game at the time — no winning or losing.  It may be possible for me to create some levels and turn this into a little platforming adventure.

Here is the timelapse from the LD #18 weekend.

Tags: LD #18 - Enemies as Weapons - 2010, MiniLD #22

Comments

27. Nov 2010 · 01:33 UTC
Yes! Glad your choosing this project, it had a lot of promise!
TheLolrus
27. Nov 2010 · 05:01 UTC
Wonderful graphics. 😀
27. Nov 2010 · 07:45 UTC
this looks very promising.

Looking forward to play this game.
27. Nov 2010 · 19:44 UTC
Looks awesome!
27. Nov 2010 · 21:10 UTC
Sorry to disappoint, but it doesn’t look like I’d be able to do much with this. Between distractions and the code being a buggy mess I haven’t accomplished much. The only way I can really make progress on this is to rewrite the enemy behavior code, but I’m not sure how I might rewrite it to be less complicated. Because the enemies are weapons, and since their interactions with each other and the player are complex, their state changes sometimes result in undesirable or unpredictable results. I’m going to be away for most of tomorrow, so I’m not sure if I’ll have the time to finish this.
TheLolrus
27. Nov 2010 · 22:24 UTC
:( Aww man. Maybe you could finish it next weekend? I’d rather play it late than never.