Code: RUNNER!
Um… So I guess I am one of the few people here who actually HAVE something fully playable 😀
Anyway – I’ve changed the title from Code Runner (running on code) to Code: Runner (yeah, you’re the runner). Such a big CHANGE isn’t it?
Screenshots + TODO after the BREAK.
As you might know, it is a Clone of lODE RUNNER (hence Code: Runner) – and it is currently working… quite well actually. Just a few things I don’t yet have:
- ladders (DONE NOW)
- special items (such as glue bucket or jack hammer in LD:TLE)
- sounds
- music
- LOT of puzzling levels
Implementing the ladders should be quite easy.
The special items is something I would rather do in the ending, because they are not SO necessary.
Sounds… sfxr? mic?
Music. Yeah. I should find something free for Mac to compose music in… Something like FL Studio for PC. Any ideas?
LOT of puzzling levels. I am not sure about the “puzzling” part… Or the “LOT of” part… But making just “levels” is easy now – change a few numbers for tiles, make signs… Done.
Surprisingly I’ve got good graphics. Also, it seems I STILL have a lot of time – it is just 09:00 in LD timezone, and as I understood it will therefore end in 15 hours. Kekeke.

Title screen

Level 1 - HOW TO MOVE

Blimey

Dominator of the RED M.O.N.K.s
Edit #1: Ladders are implemented, just need to animate the player shooting and climbing in the ladder.
Tags: 2D, as3, progress, screenshot, sfxr