{"author_name":"Beuc","cat":"MiniLD","comments":[],"epoch":1290963120,"likes":0,"metadata":{"p_key":"69003","p_author":"Beuc","p_authorkey":"2837","p_urlkey":"104806","p_title":"","p_cat":"MiniLD","p_event":"LD19","p_time":"1290963120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2837","us_name":"Beuc","us_username":"beuc","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I had to take a break for family reasons which took me most of the day, but maybe I can still do something tonight <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I had to take a couple hours to figure out windows deployment, basically: do not use windows 7 (py2exe doesn&#8217;t seem to work there), and be aware that pygame doesn&#8217;t run in a KVM virtual machine (while C SDL does!).<\/p>\n <p>So I&#8217;m building in a wxp vm, testing in a woe7 pm. Result: the sounds is much slower \/ less chunks at the same time under windows, ruining my rapid-gun-fire effect. woe is win&#8230;<\/p>\n <p>Anyway, I have RAILGUN!<\/p>\n <div id=\"attachment_28966\" style=\"width: 310px\" class=\"wp-caption alignnone\"><img class=\"size-medium wp-image-28966\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/11\/screenshot1-300x225.png\" alt=\"Rail Gun !\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/11\/screenshot1-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/11\/screenshot1-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/11\/screenshot1.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">Rail Gun !<\/p><\/div>\n <p>with a sound effect that I&#8217;m proud of (sfxr tuning).<\/p>\n <p>Now I have to make an actual level&#8230; fast!<\/p>","time":"November 28th, 2010 11:52 am","title":""}