{"author_name":"stuckie","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"","time":"December 7, 2010 10:48 am","epoch":1291736880,"text":"You DO realize that stuff called &#8220;decompilers&#8221; [duh .com pile ARRs] exists, rite? \ud83d\ude00","spam":"N"},{"author_name":"","time":"December 7, 2010 12:09 pm","epoch":1291741740,"text":"Yea, but a decompiled C executable&#8217;s a bit less useful than C source \ud83d\ude09","spam":"N"}],"epoch":1291549260,"likes":0,"metadata":{"p_key":"68983","p_author":"stuckie","p_authorkey":"267","p_urlkey":"104786","p_title":"LD19, here I come.. hopefully!","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1291549260","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"267","us_name":"stuckie","us_username":"stuckie","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>After abysmally failing LD18 &#8211; by falling asleep and not waking up for quite a while &#8211; I&#8217;m going to make a bit more of an effort to do LD19!<\/p>\n <p>I didn&#8217;t get much done at all for LD18.. a very simple little Entity\/Component System which worked pretty nice, and some chain physics to link object together. Then I fell asleep. That&#8217;s what I get for jumping into LD to do something from scratch, not long after a milestone, and without much time to catch up on sleep. Let&#8217;s not do that again.<\/p>\n <p>This time, I&#8217;ll be taking part in the Jam, as I&#8217;m not using my own engine, and they&#8217;re not particularly wanting the source given out. Fair enough, if I can produce a crap game in 48hrs like the previous LDs I&#8217;ve taken part in, surely a not-quite-so-crap game can be produced in 72hrs with an engine that&#8217;s not utterly mental! I do have to do some work on it though as it&#8217;s geared up for 3D games rather than 2D games; so I need to add support in for that. I also want to wire up bullet instead of the propriety physics engine that&#8217;s there. So, it&#8217;s not like I&#8217;m coming in with a fully complete engine for LDing, there&#8217;s still some work to do &#8211; just I can&#8217;t give out the source, and I get an extra day due to Jammin&#8217; it ( where most of the engine fixing will be done in the extra day, anyway ) .. other than that, I&#8217;ll be following standard LD competition rules; so game logic code written in the time frame, all assets from scratch, and working solo.<\/p>\n <p>Should be fun!<br \/>\n Course if things go south, my back up plan is to &#8220;from scratch it&#8221; again.. but we&#8217;ll see.<\/p>","time":"December 5th, 2010 6:41 am","title":"LD19, here I come.. hopefully!"}