{"author_name":"Mirroar","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1291741080,"likes":0,"metadata":{"p_key":"68975","p_author":"Mirroar","p_authorkey":"2785","p_urlkey":"104778","p_title":"Hopefully joining","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1291741080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2785","us_name":"Mirroar","us_username":"mirroar","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Hello everybody, hopefully first-time participant here. Not that I have too much to do during the time of LD #19, but I&#8217;m not sure whether my family wants me to spend that time with them.<\/p>\n <p>Either way, on joining I am most likely to develop using Java with <a title=\"Lighweight Java Game Library\" href=\"http:\/\/lwjgl.org\/\">lwjgl<\/a>. I already experimented with it enough to feel confident with putting out <em>something <\/em>&#8211; I should be able to at least set up an applet for everybody to play in their browser.<\/p>\n <p>Alongside that I&#8217;ll probably also use a small private library I put together by now. It&#8217;s mostly just a Texture Loader and some User Interface code, but according to the rules I have to release the source-code before-hand, right? What would be a good place and time to that? A blog post, comments, &#8230;?<\/p>\n <p>Other than that, the only thing I&#8217;m slightly worried about is implementing sound, which I haven&#8217;t tried to do yet. And of course not having enough time during the competition.<\/p>\n <p>I&#8217;m very much looking forward to the event and wish everybody best of luck and oodles of fun!<\/p>","time":"December 7th, 2010 11:58 am","title":"Hopefully joining"}