{"author_name":"ethankennerly","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1291916880,"likes":0,"metadata":{"p_key":"68960","p_author":"ethankennerly","p_authorkey":"3040","p_urlkey":"104763","p_title":"Tools and libraries","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1291916880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3040","us_name":"ethankennerly","us_username":"ethankennerly","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Next weekend, I&#8217;m excited to join my first Ludum Dare! \u00a0I&#8217;ve seen LD before, but had not noticed its schedule line up with mine. \u00a0In Amsterdam, the school where I host design workshops ends for the holiday that Friday, and so when the 48-hour competition kicks off (at local Amsterdam time of 03:00 AM!) I&#8217;ll be sound asleep. \u00a0But by morning I&#8217;m looking forward to it!<\/p>\n <p>In the rules, I read that it is okay to import a game library and publicly available base code is okay. \u00a0I don&#8217;t know what the theme is yet, but if it sparks an concept suitable for pixel graphics in Flash, then I&#8217;ll try Flixel 2.35 \u00a0(http:\/\/www.flixel.org). \u00a0 I have some experience drawing in Flash CS 4, so if animation becomes interesting, I am hoping to cache a SWF to a spritesheet, using the FlxMovieClip class proposed by Achmad Aulia Noorhakim. \u00a0 Discussion and example at: \u00a0\u00a0<a href=\"http:\/\/flixel.org\/forums\/index.php?topic=2425.0\">http:\/\/flixel.org\/forums\/index.php?topic=2425.0<\/a><\/p>\n <p>Tools I expect to use: \u00a0Flixel with MovieClips, Flash CS4, sfxr, Audacity, DAME (level editor with Flixel exporter).<\/p>","time":"December 9th, 2010 12:48 pm","title":"Tools and libraries"}