{"author_name":"philomory","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292258220,"likes":0,"metadata":{"p_key":"68907","p_author":"philomory","p_authorkey":"1112","p_urlkey":"104710","p_title":"I\u2019m in!","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292258220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1112","us_name":"philomory","us_username":"\/author\/philomory\/","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Missed out on LD18, but now I&#8217;m back! Some good themes so far, though nothing that&#8217;s screamed inspiration at me. In any case, tools and libraries include:<\/p>\n <p>Code: Ruby + Gosu + Chingu (probably!)<br \/>\n Graphics: Pixen (probably!) or maybe just colored squares like in LD16 (if I&#8217;m lazy!)<br \/>\n Audio: Some form of SFXR<\/p>\n <p>This time around, I aim to focus more on fun gameplay than doing something weird like last time. Capsize was fun to write, but it wasn&#8217;t any fun to play. Depending on the theme, I&#8217;m aiming for some top-down original-zelda-esque gameplay, but who knows?<\/p>","time":"December 13th, 2010 11:37 am","title":"I\u2019m in!"}