{"author_name":"ExciteMike","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"","time":"December 13, 2010 4:29 pm","epoch":1292275740,"text":"Dude, that hat rocks.","spam":"N"},{"author_name":"","time":"December 13, 2010 4:59 pm","epoch":1292277540,"text":"McCoy: &#8220;&#8230;a CHILD could do it!&#8221;","spam":"N"},{"author_name":"","time":"December 13, 2010 7:52 pm","epoch":1292287920,"text":"Is he entering the Matrix?","spam":"N"}],"epoch":1292274960,"likes":0,"metadata":{"p_key":"68896","p_author":"ExciteMike","p_authorkey":"935","p_urlkey":"104699","p_title":"LD 19 Declarations","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292274960","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"935","us_name":"ExciteMike","us_username":"\/author\/excitemike\/","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Here&#8217;s the pre-compo framework\/library declaration.<\/p>\n <p><strong>Framework<\/strong>: <a href=\"http:\/\/bitbucket.org\/excitemike\/stego\/\">Stego<\/a>, the as3 framework I&#8217;ve cobbled together over the course of these events.\u00a0 I may go with Unity instead if for some reason I feel like going three dee once the theme is decided.<\/p>\n <p><strong>IDE<\/strong>: <a href=\"http:\/\/flashdevelop.org\/\">FlashDevelop<\/a>.<\/p>\n <p><strong>Graphics<\/strong>: A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.<\/p>\n <p><strong>Music<\/strong>: Yet again I&#8217;ll be trying using <a href=\"http:\/\/www.wariowarediy.com\/\">WarioWare DIY<\/a> for music.\u00a0 This hasn&#8217;t worked out so well in the past, but I don&#8217;t have any better ideas.<\/p>\n <p><strong>Sound Effects<\/strong>: <a href=\"http:\/\/www.drpetter.se\/project_sfxr.html\">I bet you can guess this one<\/a>.<\/p>\n <p><strong>Timelapse<\/strong>: I will be using Keeyai&#8217;s <a href=\"http:\/\/keeyai.com\/projects-and-releases\/chronolapse\/\">Chronolapse<\/a>, unless my laptop has problems with it again.<\/p>\n <p><strong>Will be listening to<\/strong>: Some combination of my DragonForce station on Pandora and my <a href=\"http:\/\/8bc.org\/favplaylist\/ExciteMike.m3u\">8bitcollective favorites<\/a>.<\/p>\n <p><strong>Sauce Control<\/strong>: Mercurial, pushed to Bit Bucket.<\/p>\n <p><strong>Twitter<\/strong>: <a href=\"http:\/\/twitter.com\/ExciteMike\">@ExciteMike<\/a><\/p>\n <p><strong>Interweb pagesite<\/strong>: <a href=\"http:\/\/excitemike.com\/\">http:\/\/excitemike.com\/<\/a><\/p>\n <p><strong>Strategy<\/strong>: I have a couple of super-simple game ideas that I&#8217;d really like to try out, so odds are I&#8217;ll be shoehorning the theme into one of those.\u00a0 The main issues I&#8217;ve had in previous LDs were doing crazy graphical things that take a long time to make\/tweak or doing something that breaks the assumptions of my collision response code (switching to tile-based, how sliding along a surface is handled, or resting contact).\u00a0 I will just make sure to do pretty standard sprite stuff for graphics, and collision-wise I think I have a much more elegant solution now where I can use hitboxes (matched to sprite animations with <a href=\"http:\/\/excitemike.com\/Hitboxer\">this tool<\/a>) to detect and handle the sorts of things that needed special handling in previous games.\u00a0 If I need to come up with ideas for levels, <a href=\"http:\/\/excitemike.com\/levelmash\/\">this<\/a> should help me come up with something fast.<\/p>\n <p>To make this post more exciting, here is a random Star Trek image:<\/p>\n <p><a rel=\"attachment wp-att-29928\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/13\/ld-19-declarations\/spocksbrain2-500x368\/\"><img class=\"aligncenter size-full wp-image-29928\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/spocksbrain2-500x368.jpg\" alt=\"\" width=\"500\" height=\"368\" \/><\/a><\/p>","time":"December 13th, 2010 4:16 pm","title":"LD 19 Declarations"}