{"author_name":"Atomizer","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292284260,"likes":0,"metadata":{"p_key":"68893","p_author":"Atomizer","p_authorkey":"509078","p_urlkey":"104696","p_title":"Participating.","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292284260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"509078","us_name":"Atomizer","us_username":"Atomizer","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>This isn&#8217;t exactly my first time at Ludum, but apart from my slacking off attempt at LD#18(didn&#8217;t hear it was on until 20 hours in, then spent most of my time watching Notches livestream), it has been awhile.<\/p>\n <p>Really not sure what I am going to use at this stage, but will either be C++ or Java, most likely Java as I am not too familiar with any engine libraries for C++, and for simple games Java does have the development speed advantage over C++.<\/p>\n <p>I do know I will be using Paint.NET, Sfxr and Musagi for other parts of the game however.<\/p>","time":"December 13th, 2010 6:51 pm","title":"Participating."}