Progressing
Managed to create a random treasure spawner. It has:
– An GameObject array to throw in different types of treasure.
– A public int for changing how many treasures spawn.
– A public float for changing the min allowed distance between treasures (works good enough)
– A Vector 2 for changing the allowable spawning square.
To Create:
Only have one treasure type at the moment, but when I put in more it will randomize how many of each is distributed.
If I decide to make the game point based I’ll tighten the hold on the spawner so there is a set amount of each type, this will prevent someone from getting lucky and only getting high valued treasures.