{"author_name":"k_wright","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292679960,"likes":1,"metadata":{"p_key":"68340","p_author":"k_wright","p_authorkey":"3202","p_urlkey":"104143","p_title":"Day 2ish Update","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292679960","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3202","us_name":"k_wright","us_username":"k_wright","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Just got up. Managed to generate me some random blips and dings that I shall label as sound effects. The core gameplay is nearly complete. One feature is still not functional&#8230; i.e. the sensor that will tell you if you are close to treasure. It&#8217;s a player feedback thing so if it doesn&#8217;t get in there will be some annoyed players.<\/p>\n <p>Check it out here: http:\/\/dl.dropbox.com\/u\/12926434\/WebPlayer\/WebPlayer.html<\/p>\n <p>My plans:<\/p>\n <p>&#8211; eat something<\/p>\n <p>&#8211; try and fix this sensor<\/p>\n <p>&#8211; add some simple enemies<\/p>\n <p>&#8211; figure out if I&#8217;m going to have ramping difficulty<\/p>\n <p>&#8211; draw stuff<\/p>\n <p>&#8211; make a kickass loop track<\/p>\n <p>I think I&#8217;ll have scrambled eggs.<\/p>","time":"December 18th, 2010 8:46 am","title":"Day 2ish Update"}