{"author_name":"DivideByZero","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292681760,"likes":0,"metadata":{"p_key":"68329","p_author":"DivideByZero","p_authorkey":"3028","p_urlkey":"104132","p_title":"The game idea","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292681760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3028","us_name":"DivideByZero","us_username":"dividebyzero","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I&#8217;ve drawn the sprites and written some extremely messy code, so I&#8217;m going to take a break now. But before I do, I thought I&#8217;d blog about what I hope my game will turn into.<\/p>\n <p>It&#8217;s a 2D puzzle game inspired by Zelda: Twilight Princess&#8217; ice block puzzle, but with a time limit to keep things interesting <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I will be using C# to create it and it&#8217;s been going well until I got hit with a problem with the drawing of my sprites. Hopefully this will be fixed before tomorrow so I \u00a0can work on the physics.<\/p>","time":"December 18th, 2010 9:16 am","title":"The game idea"}