{"author_name":"useless","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292701560,"likes":0,"metadata":{"p_key":"68207","p_author":"useless","p_authorkey":"504605","p_urlkey":"104010","p_title":"Playable Test 2","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292701560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504605","us_name":"useless","us_username":"useless","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<div id=\"attachment_34364\" style=\"width: 346px\" class=\"wp-caption aligncenter\"><a rel=\"attachment wp-att-34364\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/18\/playable-test-2\/progress-2-3\/\"><img class=\"size-full wp-image-34364\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/progress-2.png\" alt=\"\" width=\"336\" height=\"278\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/progress-2-300x248.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/progress-2.png 336w\" sizes=\"(max-width: 336px) 100vw, 336px\" \/><\/a><p class=\"wp-caption-text\">Now with stars and &quot;LatchMobs&quot;!<\/p><\/div>\n <p>Alright! Now that I am confident that my framework will be usable to create a full-fledged game, I&#8217;m down to content creation. There&#8217;s one last step to the game that I need to implement and that&#8217;s changing between screens. That means, it&#8217;s almost time to start making mobs, obstacles, pickups and The Artifacts\u2122!<\/p>\n <p>Because I was having trouble reading image data from graphics contexts in Slick, I decided to go with an even more hacky map format: a text file of sequential numbers representing entities. A separate entity that lives for the duration of a single frame builds the level up from a text file with exactly 300 integers (placed however desired). The darker dots in the background are actually a scenic space thing that scrolls as you change between screens&#8230; or, will eventually do that but doesn&#8217;t quite do so yet. I&#8217;m not going to worry about entity priorities unless it seriously needs to be done, and it could be easily set up anyway.<\/p>\n <p>I was too lazy to program the collision between bullet and player, and I forgot to set up the HUD object that displays how much life your character has&#8230; whatever that thing is supposed to be. Now it&#8217;s lunch time, and on to these tasks:<\/p>\n <ul>\n <li>Screen switching<\/li>\n <li>Pickups<\/li>\n <li>A nice-looking HUD<\/li>\n <li>More mobs<\/li>\n <li>More gimmicky obstacles<\/li>\n <li>Possibly a better sprite for the player.<\/li>\n <\/ul>\n <p><a href=\"http:\/\/www.furyhunter.info\/games\/discovery.html\">You can play this demo at the usual URL.<\/a><\/p>","time":"December 18th, 2010 2:46 pm","title":"Playable Test 2"}