Not a game, fun though

Well, not doing too well, but I finally managed to merge scrolling + Slick + Phys2D at a decent framerate, though Phys2D still suffers from inaccuracy with box on box collision, if you see the grid lines on the floor and various platforms, those are where my collision boxes are, and the “player” gets stuck when trying to move across them, a circle will work, but I am going to continue looking into better generation of the worlds collision bodies from a tile engine before resorting to that(since it uses circles, and not ellipses….)

A game is not what I have right now, not even close, fun…just not a game…

Comments

WitchD0ctor
19. Dec 2010 · 04:25 UTC
nice, are you going to make the character body fixed rotation? or limit rotation in some way? you might be getting caught on the corner because of friction of the body and world tile bodies
19. Dec 2010 · 05:10 UTC
Well I mainly unlocked rotation to mess around with it, when rotation is locked you get stuck(and have to jump), but when rotation is unlocked you tend to just flip instead of getting stuck, but yeah my plan is to have the rotation locked