2011 LRotD – Postmortem
I was excited as always to participate in LD. After 2 years java I switched to Unity3d. But that didn’t prevent me from making the same mistakes as every time. I had an idea and started directly coding. Hey, it’s only 48h. No time to think ;D
As soon as I heard ‘Discovery‘ as theme I had the spaceship in mind. Spaceship -> Planets -> Gravity -> Resources . So that should be the four main points for my game. I wasn’t so sure how to handle. At first I wanted to let the player control the ship all the time but somehow that was no real fun and I couldn’t find a good setup. After 8h work I realized the ‘Keep it simple‘-Rule (that I seem to ignore quite often) so I decided to restart the project! So that you have only different parameters to setup like direction and speed of the ship and fields of gravity of the planets. That worked quite well, although you have to try and error at the beginning after a time you get a feeling on how to change the setup to control the ship. The one major problem is that simulation is much too slow. You see the result of your change much too late! I realized the problem but had no time to make a 1:1-simulator that fit. Too bad.
Nevertheless if you see what I have done in the last two years this is by far my most game like LD-Submission. So what are the next steps?
– Create a Timelapse
– Show a quick time simulation. Somehow this would make the other slow simulation senseless ;D But who cares. So I will include the ‘Evolution’-Theme (beside the ‘Discovery’ and ‘Title includes a Year’) to mutate my game until it is even better.
– Online Highscore
– Level-Editor
– Make it clearer what the goal is! As I showed the game two different people and noone took the time to read the shitty tutorial ;D I think that is common (I wouldn’t do it neither ;D )
Actually I don’t have too much time to make something for the jam! Hmm,…I have 4h! Let’s see if I can do something.
BTW: Here is the link! Play it