{"author_name":"Cosmologicon","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"dmennenoh","time":"December 20, 2010 8:46 am","epoch":1292852760,"text":"You said: In Pyweek you can use sounds that are freely available. I forgot this wasn\u2019t allowed until the last minute, so I had to disable the music I put in.","spam":"N"},{"author_name":"","time":"December 20, 2010 9:04 am","epoch":1292853840,"text":"I&#8217;m talking about free (creative commons) sound effects (like from freesound.org) and music (like from ccmixter.org). I think that in general those are against the rules. However, you can make your own music using other people&#8217;s drum loops, drum samples, and sampled instruments. I think the loops you used are fine, but I&#8217;m talking about full compositions.","spam":"N"}],"epoch":1292848680,"likes":0,"metadata":{"p_key":"67704","p_author":"Cosmologicon","p_authorkey":"1151","p_urlkey":"103507","p_title":"Good Ship Exploration: postmortem and timelapse","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292848680","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"1151","us_name":"Cosmologicon","us_username":"cosmologicon","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<h2 style=\"text-align: center\"><strong>[\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-19\/?action=preview&amp;uid=1151\">Go to entry<\/a> | <a href=\"http:\/\/www.youtube.com\/watch?v=jw1WZhVuiSU\">Watch timelapse<\/a> ]<\/strong><\/h2>\n <p>My game turned out to be a vaguely steampunk-ish <strong>exploration\/management game<\/strong> in space.<\/p>\n <p><img style=\"float: right;margin-left: 8px;width: 270px;height: 152px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/efee28c7e6b2dc5f179666f05e0a9f5a.jpg\" alt=\"\" \/><\/p>\n <p>I can&#8217;t believe I finished this! Aside from the <strong>lack of sound<\/strong>, the game is more polished than most of my Pyweek entries, and those get 7 days. I was very surprised that I managed to implement everything on my list <strong>without cutting features<\/strong>. I&#8217;m actually kind of impressed with myself.<\/p>\n <p>Having said that, <strong>it&#8217;s not a great game<\/strong>. It&#8217;s not very fun and it&#8217;s not very innovative. If you like exploration in games as much as me, <strong>there are some cool moments<\/strong>, but you have to work to get them.<\/p>\n <p>The gameplay complexity is added gradually throughout the game. I think I should have front-loaded it, because I expect that <strong>people will quit after 10 minutes without seeing the whole game<\/strong>. People who play for less than an hour probably won&#8217;t get the full experience, and I know that&#8217;s way too long to expect someone to invest in a LD game, especially when there are hundreds to play! Oh well&#8230;.<\/p>\n <p>This is now the third game I&#8217;ve made that&#8217;s basically <strong>a rip-off of one-quarter of Starcon 2<\/strong>. One more to go. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>What did I learn? I need to learn <strong>how to generate sound and music<\/strong> for the next LD. In Pyweek you can use sounds that are freely available. I forgot this wasn&#8217;t allowed until the last minute, so I had to disable the music I put in. I may upload a Jam version that includes it. Also, python + pygame is great, but it&#8217;s time to <strong>learn another language<\/strong> for making games.<\/p>\n <p><strong>Thanks to everyone<\/strong> involved in putting this competition together, and <strong>good luck<\/strong> to all the contestants!<\/p>","time":"December 20th, 2010 7:38 am","title":"Good Ship Exploration: postmortem and timelapse"}