{"author_name": "Rolith", "cat": "MiniLD", "comments": [], "epoch": 1295672760, "likes": 0, "metadata": {"p_key": "67539", "p_author": "Rolith", "p_authorkey": "3258", "p_urlkey": "103342", "p_title": "1888!", "p_cat": "MiniLD", "p_event": "LD19", "p_time": "1295672760", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "3258", "us_name": "Rolith", "us_username": "rolith", "event_start": "1292544000", "event_key": "5", "event_name": "LD19"}, "text": "<p>Going with the year 1888 for a steampunk-ish gmae.  The west was won on the backs of spring-powered flying cowboys.  Yeup.</p>\n <p>Anyways, have a game that&#8217;s been done loads of times in my mind, with a fun twist!  Been playing along with my companies&#8217; players.  Me and my Fiance are streaming and chatting with them as we go and it&#8217;s been a much more relaxed, fun, and energetic experience then my last Ludum Dare that was a big ball of stress.  Ended up having to go with AS2, as a lot of my code samples and examples are on a computer I forgot to bring home with me, and my environment wasn&#8217;t as configured as I thought it was.  Oh well.  The game&#8217;s going to be simple enough that it should be fine in AS2.  It&#8217;s all about the polish and getting the physics to FEEL right, even if they&#8217;re completely smoke and mirrors.</p>", "time": "January 22nd, 2011 12:06 am", "title": "1888!"}