{"author_name":"Henry McLaughlin","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1303225800,"likes":0,"metadata":{"p_key":"67302","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"103105","p_title":"LD20 \u2013 Decided What To Do","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1303225800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I have a decision about what I&#8217;m going to do for LD20. I will be entering the jam and working on my current project. I will either make an excuse for how it fits the theme or just ignore the theme completely. After all, isn&#8217;t that part of the point of the jam?<\/p>\n <p>This LD will be less an &#8220;LD compo&#8221; for me and more of a &#8220;hang out with LD&#8221; jam. You can expect food and desk photos, screenshots, and rambling from me all the same, though.<\/p>\n <p>I&#8217;ve also got some information about my game together, which comes after the break.<\/p>\n <p><span id=\"more-41768\"><\/span><\/p>\n <p>The title of my game i<em>s Arrow<\/em>. It is a shooter about a space marine whose drop-ship is destroyed during a landing on a hostile alien planet, and is then rescued by friendly aliens and fights to Save The Galaxy.<\/p>\n <p>The game will be made in C++ using OpenGL and SDL. I&#8217;m using Inkscape for graphics, as3sfxr for sound, and probably LMMS for music. In fact, the LD jam is just for a demo.<\/p>\n <p>It will feature an upgrade\/part system where the player will need to collect components and scrap metal to build new parts and upgrade existing ones. It will have a branching mission structure, plenty of side missions, and some other niceness that will have to come post-jam.<\/p>\n <p>I currently have code to load images into OpenGL textures by name, build an image around then, then render the image to the screen.<\/p>\n <p>I also have a very basic scene node with some local\/global coordinate conversions that I&#8217;m uncertain of and will have to test later. I will hopefully have some kind of scene graph by the jam.<\/p>\n <p>Peace,<\/p>\n <p>&#8212; Mr. Dude<\/p>","time":"April 19th, 2011 10:10 am","title":"LD20 \u2013 Decided What To Do"}