{"author_name":"xhunterko","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1303256460,"likes":0,"metadata":{"p_key":"67298","p_author":"xhunterko","p_authorkey":"1960","p_urlkey":"103101","p_title":"One Goal","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1303256460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1960","us_name":"xhunterko","us_username":"xhunterko","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I have but one before LD 20: hack a glow effect into a flixel sprite. That is all. The original goal was to get #lunarium re-released with prettier graphics and a bit more content. But that&#8217;s not happening. So, why you ask? Because it isn&#8217;t a default option, other people have done it, I have a downloaded engine that does it (mind you, the engine is made of as3 parts, so that&#8217;s why it works). I just want to get it working in a single sprite instance. And that is all.<\/p>","time":"April 19th, 2011 6:41 pm","title":"One Goal"}