{"author_name":"Milo","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1303842480,"likes":0,"metadata":{"p_key":"67207","p_author":"Milo","p_authorkey":"2934","p_urlkey":"103008","p_title":"Let\u2019s Do This!","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1303842480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Well, this is going to be my first time entering the Ludum Dare, and, naturally, I&#8217;m quite excited for it. I have no idea if I&#8217;m up to the challenge, since I haven&#8217;t really done too much in the way of content generation in the past, but I suppose there&#8217;s not too much need to generate the best content ever for this. I certainly am not the most experienced game developer ever (since I&#8217;m only 15, I&#8217;ll bet some of you other people have more experience than I have living years) &#8211; I&#8217;ve always had problems with commitment to a project, but hopefully I won&#8217;t suddenly decide that I want to write something completely different in the middle of the competition. I&#8217;ll *probably* be using the following tools for the competition, but it might change:<\/p>\n <p><strong>Language: <\/strong>Most likely C++ (Java could happen)<strong><br \/>\n <\/strong><\/p>\n <p><strong>IDE: <\/strong>Code::Blocks<strong><br \/>\n <\/strong><\/p>\n <p><strong>Libraries: <\/strong>SFML, OpenGL<strong><br \/>\n <\/strong><\/p>\n <p><strong>Graphics: <\/strong>GIMP<strong><br \/>\n <\/strong><\/p>\n <p><strong>Audio:<\/strong> sfxr<\/p>\n <p>And, of course, good luck to everyone participating.<\/p>","time":"April 26th, 2011 1:28 pm","title":"Let\u2019s Do This!"}