Roguelike in 48 hours?

This will be my first Ludum Dare. I will be trying to figure out the graphics side of things as I go… I will probably use Python as I know it pretty well and it’s (somewhat) cross-platform. If I need nice graphics I may use Pygame (because it seems relatively friendly) although I’m not totally decided. Do people have other suggestions? Pyglet? Love? Something with SDL?

I have some experience developing roguelike games (one of the current developers of Angband), so depending on the theme I may try to hack one of those together quickly. Or I might try to write a text adventure, or something totally different…

Good luck everyone!

Tags: roguelike python

Comments

habilain
26. Apr 2011 · 19:12 UTC
If you don’t mind going off the beaten track, I’m using PyGL3Display (my own Python OpenGL binding). Provided what you’re doing is 2d and can be organised into layers, it’s probably the fastest renderer there is (easily handles 1000’s of sprites).
habilain
26. Apr 2011 · 21:37 UTC
Hah! I shall also need luck. I’ve just uploaded the 1.0 version, and it’s almost certainly what I’ll be using. Have fun!