{"author_name":"jovoc","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[{"author_name":"natpat","time":"April 27, 2011 12:02 pm","epoch":1303923720,"text":"&#8230;.that&#8230; is&#8230; so cool.","spam":"N"},{"author_name":"Cidolfas","time":"April 27, 2011 1:03 pm","epoch":1303927380,"text":"If you&#8217;re gonna go blocky, make blocky count! That looks awesome!","spam":"N"},{"author_name":"rob","time":"April 27, 2011 1:37 pm","epoch":1303929420,"text":"Your tree is pretty.","spam":"N"},{"author_name":"","time":"April 27, 2011 6:45 pm","epoch":1303947900,"text":"I don&#8217;t know what it is about voxel art that gives me such warm fuzzies.  But it does.  It really does.","spam":"N"},{"author_name":"","time":"April 27, 2011 10:57 pm","epoch":1303963020,"text":"There&#8217;s a windows build now!","spam":"N"}],"epoch":1303920840,"likes":1,"metadata":{"p_key":"67172","p_author":"jovoc","p_authorkey":"34","p_urlkey":"102973","p_title":"Basecode with a side of voxels","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1303920840","p_likes":"1","p_comments":"6","p_status":"UPD5","us_key":"34","us_name":"jovoc","us_username":"jovoc","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Allright, so I am definitely in. My basecode and code from previous LD48&#8217;s can be found here: <a title=\"ld48jovoc code dump\" href=\"http:\/\/code.google.com\/p\/ld48jovoc\/\">ld48jovoc <\/a>, and as usual I&#8217;ll be checking in my work in progress as I go. I&#8217;ve also started to make a nice, cleaned up version of my basecode here: <a title=\"The Luddite Engine\" href=\"http:\/\/code.google.com\/p\/luddite\/\">Luddite Engine<\/a> , unfortunately I haven&#8217;t got very far so there&#8217;s not much there yet. Not sure how much of that I&#8217;ll use vs. just starting from scratch.<\/p>\n <p>Also, this will be my first LudumDare on MacOS. But all my code is SDL-based so I should be able to release out a windows build as well. I&#8217;m trying to move all my art and development to mac now but there&#8217;s a few little tools I&#8217;m still clinging to on windows.<\/p>\n <ul>\n <li>Code: C++<\/li>\n <li>Image editing: Photoshop, <a title=\"Alchemy\" href=\"http:\/\/al.chemy.org\/\" target=\"_blank\">al.che.my<\/a><\/li>\n <li>3D stuff: Blender, Pixexix for texture painting (it&#8217;s awesome)<\/li>\n <li>Sound &amp; Music: garageband, all kinds of iPad and guitar crap<\/li>\n <li>Voxel Editing: sproxel<\/li>\n <\/ul>\n <p>Wait, what? Voxel editing? Well.. a friend of mine at work showed me a little side project he was working on, inspired by stuff like Voxatron and Fez:<\/p>\n <p><img class=\"alignnone size-full wp-image-43197\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/sproxel1.png\" alt=\"\" width=\"401\" height=\"486\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>Sproxel is a voxel editor for making sprite-like graphics. It&#8217;s totally incomplete and barely usable, but I convinced him to release it so I could use it for this LD48. Those little blocky things are totally fun. I don&#8217;t know why I keep making birds though. Some kind of buried subconscious stuff. Those pics at the bottom are renders out of blender, I made a dumb little script that just makes cubes from the sproxel file.<\/p>\n <p>If you&#8217;re brave (or stupid) enough to want to try it, you can get it here: <a title=\"Sproxel Editor\" href=\"http:\/\/code.google.com\/p\/sproxel\/\" target=\"_blank\">Sproxel Editor<\/a> for Mac and Win32. It also builds easily for linux. The &#8220;file format&#8221; is a simple text file that is pretty easy to parse. (Update: there&#8217;s some minimal docs now!)<\/p>\n <p>I&#8217;m still not entirely sure if I&#8217;m going to use this or not. It really depends on the theme and the idea. I&#8217;ve got absolutely zero voxel rendering code ready so whatever I do will have to be pretty simple. But they just look so tasty it&#8217;s hard to resist.<\/p>\n <p>Anyways.. see you all this weekend. From the huge number of votes and posts so far, it looks like this one is going to be absolutely insane.<\/p>\n <p>Update2: There&#8217;s a windows build now!<\/p>","time":"April 27th, 2011 11:14 am","title":"Basecode with a side of voxels"}