{"author_name":"Garrett Hoofman","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[{"author_name":"","time":"April 28, 2011 9:24 am","epoch":1304000640,"text":"Thanks! It&#8217;s nice to see a roundup of what&#8217;s out there&#8230;","spam":"N"}],"epoch":1303962180,"likes":1,"metadata":{"p_key":"67153","p_author":"Garrett Hoofman","p_authorkey":"4043","p_urlkey":"102954","p_title":"Voxel Modeling in Windows","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1303962180","p_likes":"1","p_comments":"2","p_status":"UPD5","us_key":"4043","us_name":"Garrett Hoofman","us_username":"gambitsunob","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>So because of <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/jovoc\/\">jovoc<\/a>\u2019s <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/27\/basecode-with-a-side-of-voxels\/\">post<\/a> I started looking into Voxel modeling because I don\u2019t have a Mac to use <a href=\"http:\/\/code.google.com\/p\/sproxel\/\">Sproxel<\/a>. There are little to no free voxel programs out there. So after several hours of digging into it I found this solution, all free, and best of all, they\u2019re all portable apps.<\/p>\n <ul>\n <li><span style=\"font-family: 'Lucida Sans Unicode'\"><a href=\"http:\/\/cubekingdom.web.fc2.com\/\">Cube Kingdom Version 2.0<\/a><\/span><\/li>\n <li><span style=\"font-family: 'Lucida Sans Unicode'\"><a href=\"http:\/\/www.metaseq.net\/english\/\">Metasequoia<\/a> (LE R2.4 Freeware)<\/span><\/li>\n <li><span style=\"font-family: 'Lucida Sans Unicode'\"><a href=\"http:\/\/download.blender.org\/release\/\">Blender 2.4x<\/a><\/span><\/li>\n <\/ul>\n <ul>So the first step is to download <a href=\"http:\/\/cubekingdom.web.fc2.com\/\">Cube Kingdom Version 2.0<\/a>. With this you can create your own Voxel models, the menu is in Japanese but you can <a href=\"http:\/\/indiegames.com\/2009\/06\/freeware_app_pick_cube_kingdom.html#comment-62276\">get the jist of it<\/a>. Once you\u2019ve created your model, save it as the Metasequoia file type (mqo).<\/ul>\n <ul><a rel=\"attachment wp-att-43386\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/27\/voxel-modeling-in-windows\/cubekingdom\/\"><img class=\"alignnone size-full wp-image-43386\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/cubekingdom.jpg\" alt=\"\" width=\"200\" height=\"150\" \/><\/a><\/ul>\n <ul>Next start up <a href=\"http:\/\/www.metaseq.net\/english\/\">Metasequoia<\/a> and import the model. Then save the file as a DirectX .X file, make sure to select Vertex Colors if you want to maintain your colors.<\/ul>\n <ul><a rel=\"attachment wp-att-43387\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/27\/voxel-modeling-in-windows\/metasequoia\/\"><img class=\"alignnone size-medium wp-image-43387\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/Metasequoia-300x179.jpg\" alt=\"\" width=\"300\" height=\"179\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/Metasequoia-300x179.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/Metasequoia.jpg 360w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/ul>\n <ul>Next start up <a href=\"http:\/\/download.blender.org\/release\/\">Blender 2.4x<\/a> (2.5 no longer has a .X importer) and import your .X file. Now you can export as .fbx, .blend, or anything else.<\/ul>\n <ul>You can also use <a href=\"http:\/\/www.milkshape3d.com\/\">Milkshape3D<\/a> but Blender imports the faces as quads whereas <a href=\"http:\/\/www.milkshape3d.com\/\">Milkshape3D<\/a> imports the faces as triangles.<\/ul>\n <ul><a rel=\"attachment wp-att-43388\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/27\/voxel-modeling-in-windows\/mod\/\"><img class=\"alignnone size-full wp-image-43388\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/mod.jpg\" alt=\"\" width=\"233\" height=\"199\" \/><\/a><\/ul>","time":"April 27th, 2011 10:43 pm","title":"Voxel Modeling in Windows"}