{"author_name":"Mr. Wonko","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304013660,"likes":0,"metadata":{"p_key":"67127","p_author":"Mr. Wonko","p_authorkey":"3631","p_urlkey":"102928","p_title":"So I might just use my framework\u2026","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304013660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3631","us_name":"Mr. Wonko","us_username":"mrwonko","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Turns out updating my framework to work with SFML 2 wasn&#8217;t that much work after all. And I like SFML 2 so far.<\/p>\n <p>So for the record: I will probably use <a href=\"http:\/\/jarenaissance.sourceforge.net\/\" target=\"_blank\">my WIP game framework<\/a> (or engine?) for my Ludum Dare entry. Amongst others, it<\/p>\n <ul>\n <li>glues together SFML, PhysicsFS and Lua<\/li>\n <li>has a console with console variables (&#8220;cvars&#8221;) and commands<\/li>\n <li>provides a high-level input system, or will do that one day &#8211; it&#8217;s not exactly finished and I will probably not use it.<\/li>\n <\/ul>\n <p>Wow, that&#8217;s not much. Well, I&#8217;m not done yet, I plan to expand it and use it on future projects. So far it&#8217;s mostly SFML in Lua. Or parts of SFML, for example it&#8217;s still lacking sfml-audio. Which, come to think about it, sounds like a somewhat serious flaw. I might add that tomorrow so I could use it, should I need to. Maybe.<\/p>\n <p>So long,<\/p>\n <p>Mr. Wonko<\/p>","time":"April 28th, 2011 1:01 pm","title":"So I might just use my framework\u2026"}