{"author_name":"Blodyavenger","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304189400,"likes":1,"metadata":{"p_key":"66399","p_author":"Blodyavenger","p_authorkey":"3804","p_urlkey":"102195","p_title":"Torch is lit!","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304189400","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3804","us_name":"Blodyavenger","us_username":"blodyavenger","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p><a rel=\"attachment wp-att-47953\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/torch-is-lit\/cotc_hud\/\"> <\/a>I&#8217;ve done simple particle system for the torch which looks a bit weird in game but since I have everything implemented it won&#8217;t be hard to make small changes to the system (<em>just in case of spare time<\/em>). HUD &#8211; Torch bar has been updated with the bar and now I only have to make that bar become smaller while torch is burning. Another thing I&#8217;ve decided to add is &#8220;Sprint&#8221; which will make the torch glow with even stronger flame but torch bar will lower faster because of that.<br \/>\n <a rel=\"attachment wp-att-47955\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/torch-is-lit\/cotc_torch\/\"><img class=\"size-full wp-image-47955 alignleft\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/CotC_Torch.png\" alt=\"\" width=\"231\" height=\"147\" \/><\/a><a rel=\"attachment wp-att-47953\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/torch-is-lit\/cotc_hud\/\"><img class=\"alignleft size-full wp-image-47953\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/CotC_Hud.png\" alt=\"\" width=\"171\" height=\"121\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 30th, 2011 1:50 pm","title":"Torch is lit!"}