{"author_name":"Jeck","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[{"author_name":"Yrael","time":"May 1, 2011 12:30 am","epoch":1304227800,"text":"Cool idea !","spam":"N"}],"epoch":1304226900,"likes":2,"metadata":{"p_key":"66228","p_author":"Jeck","p_authorkey":"2868","p_urlkey":"102024","p_title":"Taketris","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304226900","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"2868","us_name":"Jeck","us_username":"jeck","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>This is actually my first LD48, and I doubt I&#8217;m gonna finish with any reasonable level of polish. I got off to a late start here- only been working on this for a few hours. Anyways, here&#8217;s a screenshot of my WIP (please excuse the programmer art).\u00a0 The hero approaches the sage and pops a pictographic speech bubble showing the item he needs. You must then arrange blocks to build that item, pixel by pixel, so that it matches the required item icon. Simple stuff, but quite puzzling in practice given the rules I&#8217;ve got planned for block placement.<a rel=\"attachment wp-att-49045\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/01\/taketris\/taketris\/\"><img class=\"aligncenter size-medium wp-image-49045\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/taketris-300x234.png\" alt=\"Taketris\" width=\"300\" height=\"234\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/taketris-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/taketris-550x430.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"May 1st, 2011 12:15 am","title":"Taketris"}