{"author_name":"whitelynx","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304260380,"likes":1,"metadata":{"p_key":"66104","p_author":"whitelynx","p_authorkey":"4408","p_urlkey":"101900","p_title":"LD20X6: Explosions! (well, not yet)","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304260380","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"4408","us_name":"whitelynx","us_username":"whitelynx","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Wow&#8230; 11 hours without a post. Well, in a way that&#8217;s good&#8230; I haven&#8217;t really lost steam working on the actual game yet, so I&#8217;m still devoting energy to that. I didn&#8217;t sleep last night. The plan is to stay up until LD compo is over, and then crash until work Monday morning. (and of course, as I started to write this post, I fell asleep in my chair)<\/p>\n <p>In the meantime I&#8217;ve gotten enemies implemented, and you can shoot at each other and make each other disappear&#8230; there&#8217;s explosion noises (all sfx are created with sfxr) but no explosion animation yet. (I&#8217;ll probably end up using one of the explosion generators i found, if i can get one of them working :P)<\/p>\n <div id=\"attachment_49831\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a rel=\"attachment wp-att-49831\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/01\/ld20x6-explosions-well-not-yet\/ingame3\/\"><img class=\"size-large wp-image-49831\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/ingame3-550x309.png\" alt=\"\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/ingame3-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/ingame3-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/ingame3.png 1366w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Obligatory screenshot! Now with most stuff except explosions and bugfixes.<\/p><\/div>\n <p>If anyone wants to try it out, all you should need is <a title=\"PyGame\" href=\"http:\/\/pygame.org\/news.html\">PyGame<\/a> and <a title=\"Python\" href=\"http:\/\/python.org\/\">Python<\/a>, (which means theoretically it should work on Linux, Windows, and Mac as-is) and you can grab the source using <a title=\"Bazaar\" href=\"http:\/\/bazaar.canonical.com\/\">Bazaar<\/a>:<\/p>\n <pre>bzr branch http:\/\/dev.skewedaspect.com\/bzr\/whitelynx\/ld20x6\/trunk\/<\/pre>\n <p>The code is released under the <a title=\"The MIT license at opensource.org\" href=\"http:\/\/opensource.org\/licenses\/mit-license\">MIT license<\/a>, and the content is under the <a rel=\"license\" href=\"http:\/\/creativecommons.org\/licenses\/by-nc-sa\/3.0\/\">Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License<\/a>.<\/p>","time":"May 1st, 2011 9:33 am","title":"LD20X6: Explosions! (well, not yet)"}